so I have a topic I want to write on at some point but i am not particularky invested in spending a really long time today writing this post so I dont want to write that post yet, but I still want to do somethjng. I intially thought I might do a poem again, but after trying to make a limerick about discovery in the shower for really no reason whatsoever and then abandoning it after I realized what the fuck I was dojng, I decided to instead just write some stream of consciousness. thus this post won’t be edited, at least not more than my autism allows, as eveytime I make a typo I am dying to correct it (but I am leaving most of them) and just trying to keep going.
i remember being told this was useful for brainstorming or idea generation or something,but honestlyI am not sure I ever wuite understood the pointl But I am doing it anyways just to see what kight come out of ke. Keke. Baba is you looks like a great game, and I evenknow the developer, but I still have jot tried it after years. I bought it, I own it, I have seen others play it, but I have jevr actually sat down and played it muself. Puzzle games tend not to appeal to me, as I don’t get more satisfaction fr9m solving puzzles. I think it comes from being a “smart kid” and high achiever where I expect to be able to solve puzzles easily, and so if it takes any significant amount of effort, I feel like a failure. Logically I know this is silly, that puzzle games are meant to be challenging and it is not actually an indication that I am a failure if I struggle - and objectively, I don’t realky struggle, I am not -bad- at puzzle games, I just usually do not find them fun.
In particular the yoe of ouzzles I don’t like are ones where you have to read the mind of the ouzzle maker. There are a couple different kinds of these, but basicalky thr commonality is that multiple logical solutions existm but only kne is valid, because it is the one the ouzzle maker thought of. A simple example I can think of is common in “Connections” games where the goal is to group sixteen words into four groups of four. Oftentimes the goal of these games is in fact to set up multiple false groupings to, in essence, bait this sort of failure, yet the few times I have attempting these - and I should admit upfr9nt that I do mean “few” as in, I’ve looked at maybe ten and completed less than five - I have found multiple alternative solutions depending on just how technical you want to get, oftentimes i;volving things like, “words with an I in them” and “animals who have scales” other really specific groupings that may not have ever been thought of by the creatir because they were thinking if four other categories, and their false leads were additional categories different than the ones I an invwnting. I’d also toss anything that involves “finding something hidden” as an example of these types of ouzzles - there you need to read the mind of the puzzle maker of where the thing is hidden, or that there is something hidden at all. Classic Zelda games are often full of these types of puzzles.
Here are toes of ouzzles I di like, tho. MAN THAT SENTENCE WAS POORLY SPELLED. woops capslck. Okay, puzzles I like. I like puzzles that follow strict rules and are predictable. Namely I reallyenjoyed the physics based puzzles in breath of the wild, because it was usually very apparent what the goal was, and solving it was merely a matter of applying the physics of the game and the way your specific, limited toolset works. Thus I enjoyed Breath of the Wild far more than any previous Zelda, despite the fact I have been playing them since… well, technically Zelda 1, as I played it in daycare, but Link to the Past was the first one I owned and Ocarina the first one I beat.
So why am I talking about Zelda? Well it occurs tk ke this may not even seem that much like stream of sc9nsciouness as opposed to poorly edited normal writing if mine, and thats because I usually write kind of like this anyway and tend to build structures of sriting in my mind ahead of time to fill. Anoutline in my head, as it were, and thus the diversion about Zelda was actually preplanned to provide examples of whether I might like Baba is You. From what I have seen, kt seems like it does in fact follow rules and that results should be fairly predictabke and 8ntuitive in it, and thus I might like it. But, I have also heard it is extremely hard, which makes me doubt that assessment, as in my experience hard often means, involves puzzles which require some degree of rrading the puzzle creators mind. Monkey Island and other adventure games are very much filled with those kind of puzzles. I love watching people play those,but playing them myself, I do not enjoy - I’d sooner look up a guide than play them naturally. Baba is You though feels like I kight like it. I’lkhave to play it someday.
Should I stop writing now? I have def8nitely settle into a specific rhythm, wrote on a specific topic, and then finished basically what I have to say about it, Had I sat down wih an idea of what I was writing in mind I would call it done now. Is this how stream of c9nsciiness is supposed to go? I don’t know. 23kll call it quits for now because nothing new is soringing up right jow, although I did just think the word crococidles, im not fixing that
No comments:
Post a Comment